New World in an MMO(Massively Multiplayer Online) set in the fantasy 1700s.
You wake up clueless on the beach and from there you progress to your first city while fighting animals and foes along the way.
Unusual for an MMO is it’s lack of classes, instead it focuses on Mastery for each individual type of weapon and you build your own class with the weapons you use the most.
But like any MMO, you level, you grow stronger, you wear better gear and you get rich while doing so.
Massively multiplayer games have, if you ignore the success of titles such as Final Fantasy 14 and World of Warcraft, fallen out of favor in recent years. Enter New World, which Amazon has launched in 2021 which marks it’s first successful project if you ignore the failed “Crucible”.
Part of the reason for the new MMO experience is that it’s a game where players are constantly fighting for resources, which means that it’s a lot of fun to play. The world is also alive, and if you’re into hunting animals and mining rocks, the game will have plenty of resources to spare.
This game is for people who are into crafting, and I would go on to say that it isn’t for everyone. If you’re not into being able to skin wolves, then New World is not for you.
Combat is fluid and tight and thankfully it doesn’t seem to be affected by the fact that there are thousands of people on each server. Its also hard to block attacks as they aren’t telegraphed like the PvE encounters are.
Instead of having actual classes, you can just pick a weapon that fits the role that you want and then play with it. However, the roles are often ill-defined, and it can be a bit vague.
Despite how much game is weighted towards PvP, I’m fine with doing my own thing. There are also instances where I prefer to play nicely with others.
The game also features taxes which each settlement factions decides on and player housing which you can purchase with gold.